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Great game, love to see it's final form! 

But how does armor work? xD

Thank you! I'm working towards the next update by this weekend that will add a trait system to make each run more unique and the  update after that is going to rework combat completely.

Armor is a flat reduction to Physical damage you receive (Magic damage pierces armor but is generally more expensive and harder to obtain)

Damage = Max(0, attackerPhys - victimArmor) + attackerMag

Got it! Thank you for the fast reply.

I had the following error attempting to launch this game: https://gyazo.com/cd8a6f0aaf1dfbbebc51270fd9d3172b

I've only seen this one time and refreshing the page fixed it. I'll look into this tomorrow to see if it's something on my part that needs to be changed. What browser are you using? Thank you! (I will also attach an executable tomorrow in case other people have the same issue)

Perhaps it was the browser, I was using Brave. It loaded with Firefox. I attempted to move one space, several things were input into my log and I seemed to be unable to move further.

I'll try testing on Brave when I get the chance. Most of the gameplay is through the dialogue system. Your movement is locked until you pick one of the options. In this case, you walked onto a loot bag. Once I work on onboarding/tutorial, it will hopefully be more clear

It works perfectly for me until I turned on "Strict Fingerprinting"

From what I found, this might just be an issue with how Unity exports webGL projects. Did you have strict fingerprinting on by any chance? Here's how to turn it off:

I may try that if I want to play on my PC that uses brave again. Either way, I played it a bit with my Firefox browser. Pretty cool game now that I understand it.