[Alpha Version]

This is still really early in development and a lot of basic features aren't implemented yet. I have included a design document of sorts below if you want to see my plans for the project. I hope you enjoy what I have so far!


Introduction:

Misfortune RPG is a roguelike about managing your Fate ,
gold, and party. Better outcomes cost Fate. If you have
0 Fate, you are forced to accept any consequences. In some
cases, it may be more beneficial to accept negative
outcomes, to make later choices easier. 

Controls:

  • WASD or Arrow Keys - Move (outside of encounters)
  • 1, 2, 3, 4 - Select Option (during encounters)
  • 0 (Zero) - Reroll (during encounters, if you have enough fate)
  • Q - Wait/Skip Turn
  • E - Attack (if possible)
  • Spacebar - Attack if possible. Otherwise, skip turn

StatusIn development
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authoritsboats
GenreAdventure, Role Playing
Made withUnity
TagsRetro, Roguelike, Unity

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Click download now to get access to the following files:

MisfortuneRPG_DesignDoc.pdf 982 kB
MisfortuneRPG_Windows.zip 21 MB

Development log

Comments

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Great game, love to see it's final form! 

But how does armor work? xD

Thank you! I'm working towards the next update by this weekend that will add a trait system to make each run more unique and the  update after that is going to rework combat completely.

Armor is a flat reduction to Physical damage you receive (Magic damage pierces armor but is generally more expensive and harder to obtain)

Damage = Max(0, attackerPhys - victimArmor) + attackerMag

Got it! Thank you for the fast reply.

I had the following error attempting to launch this game: https://gyazo.com/cd8a6f0aaf1dfbbebc51270fd9d3172b

I've only seen this one time and refreshing the page fixed it. I'll look into this tomorrow to see if it's something on my part that needs to be changed. What browser are you using? Thank you! (I will also attach an executable tomorrow in case other people have the same issue)

Perhaps it was the browser, I was using Brave. It loaded with Firefox. I attempted to move one space, several things were input into my log and I seemed to be unable to move further.

I'll try testing on Brave when I get the chance. Most of the gameplay is through the dialogue system. Your movement is locked until you pick one of the options. In this case, you walked onto a loot bag. Once I work on onboarding/tutorial, it will hopefully be more clear

It works perfectly for me until I turned on "Strict Fingerprinting"

From what I found, this might just be an issue with how Unity exports webGL projects. Did you have strict fingerprinting on by any chance? Here's how to turn it off:

I may try that if I want to play on my PC that uses brave again. Either way, I played it a bit with my Firefox browser. Pretty cool game now that I understand it.